Tuesday, August 25, 2015

Don't forget to pick our panel and vote us onto the official SXSWedu 2016 line-up!

There are only two weeks left to pick our panel ! Julie Evans is featured in a proposal for SXSWedu 2016's panel picker,where educators can cast their votes for the most compelling ideas and ultimately shape the conference line-up. Voting ends on September 4th so make sure to give our sessions a "thumbs up" - you'll need to create a SXSW username and password if you don't already have one, but the process is simple and free! Check out the session information below:

Pink or Blue? Examining gender in games

Contrary to what we may want to believe, emerging research indicates that use of digital tools and content within learning is not gender-blind. While girls and boys share a common interest in technology to support personalized learning, their uses of and aspirations for digital learning are often quite different. This is especially true with game-based learning. In this workshop, we will roll up our sleeves and interact with a variety of games that are popular in education. Using a new evaluation tool, participants will gain an insider perspective on gender-bias or sensitivity within games by examining the characterization, imagery and language, storyline and results of the game play.

Additional Supporting Materials
http://www.tomorrow.org/docs/Guide_EvaluatingGender-Sensitivity_DigitalGames.pdf

Questions Answered
  1. Learn background and terminology associated with the emerging field of gender-sensitivity in digital learning, most notably in digital content & games
  2. Gain first-hand experience in determining the gender-sensitivity of specific types of games through the use of a new evaluation tool and game play
  3. Understand the importance and impact of gender-sensitivity when designing, implementing and evaluating games for K-12 education

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