Pink or Blue? Examining gender in games
Contrary to what we may want to believe, emerging research indicates that use of digital tools and content within learning is not gender-blind. While girls and boys share a common interest in technology to support personalized learning, their uses of and aspirations for digital learning are often quite different. This is especially true with game-based learning. In this workshop, we will roll up our sleeves and interact with a variety of games that are popular in education. Using a new evaluation tool, participants will gain an insider perspective on gender-bias or sensitivity within games by examining the characterization, imagery and language, storyline and results of the game play.
Additional Supporting Materials
http://www.tomorrow.org/docs/Guide_EvaluatingGender-Sensitivity_DigitalGames.pdf
Questions Answered
- Learn background and terminology associated with the emerging field of gender-sensitivity in digital learning, most notably in digital content & games
- Gain first-hand experience in determining the gender-sensitivity of specific types of games through the use of a new evaluation tool and game play
- Understand the importance and impact of gender-sensitivity when designing, implementing and evaluating games for K-12 education
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