Paris, France
February 23, 2015
According to Dr. Patience Stephens, Director/Special Advisor on
Education for UN-Women, it is no longer appropriate or tolerable to do a
minimalist job of providing girls and women with the tools they need to improve
their lives – most notably with a second-class education. What a true statement
– so obvious, but still not reality, especially not in many places around the
globe. With that inspiration and a call
to more fully examine how mobile devices in particular can enable and empower
change for girls and women, this year’s Mobile Learning Week 2015 was off to a
great start. Today was the workshop day
of the weeklong event and I was honored to be chosen from a field of 70
proposals to lead one of the 12 workshops today. Additionally, our good friend, Dr. Kari
Stubbs, Vice President of Innovation and Learning at BrainPOP asked me to
participate in her workshop to provide Speak Up research support. It was a fun and exciting day examining the
intersections of STEM, digital learning, games, coding, mobile devices – and
girls! I am excited to share with you 2
big takeaways based upon the workshops today that I hope may lead to deeper
discussions on these important issues in your schools, districts, organizations
and communities. If they do, I would love to hear back from you!
Take-away #1: The morning
workshop was led by the BrainPOP team and focused on girls’ interest in playing
learning games, creating their own games, and learning how to code using mobile
devices. Speak Up data provided the contextual background for many of the
learning experiences within this workshop.
What I especially liked was the high level of audience participation and
interactivity within the workshop.
Participants had multiple opportunities to play different kinds of games
and even try their hand at coding. While
playing learning games is always fun, the play/learn experiences was grounded
in examining the content through the lens of gender-sensitivity. While it may seem easy to identify Game X as
a “boy-oriented” game and Game Y as “girl-focused,” the audience quickly
realized that those superficial stereotypes were inconclusive. Using a guide developed by Project Tomorrow
for this workshop, the participants had a chance to do a deeper dive as game
and content evaluators and in the process, learned a lot of about their own
biases and potential blindness to gender issues in digital content, games and other
instructional materials. The
guide is available with other workshop materials at http://www.tomorrow.org/UNESCOworkshop.html. We already know that the inclusion of mobile
devices increases student engagement in learning. But what if we could prove
that using mobile devices helps create more gender-responsive, transformative
learning environments for all students?
We have much more work to do in
this arena but I was excited to see the level of interest in this topic amongst
the Mobile Learning Week attendees.
Take-away #2: In the afternoon
workshop, the focus was on how to design, implement and evaluate a
gender-sensitive mobile learning project.
I led this workshop with support this time from Dr. Stubbs. Based upon
Project Tomorrow research in this area, we shared a new way of thinking about
the evolution of a mobile planning project from a gender-sensitivity
perspective, starting from the identification of your project purpose through
the synthesis of research data to share with stakeholders. But first we had to review what we meant by gender-sensitivity. A simplified version is basically becoming more
aware of gender norms, roles and relationships and how those inherent or
un-intended biases or opinions influences students’ learning. The real goal
here is to develop new mobile learning projects that recognize gender issues
and then, strategically and deliberately create ways to minimize the impact of
any gender-blind or unequal priorities or values. As you might imagine these workshop topics
instigated new questions and ideas about understanding and identifying
gender-sensitivity. Several points that
the audience made on this topic intrigued me; I need to do more thinking on
several of the points raised. However, several questions came up as to whether
the goal of gender-sensitivity was to right the wrongs of the past in terms of
unequal learning opportunities for girls, or to aim for how gender issues can
be mitigated to the point of truly equal education for all genders. Both
approaches are important to consider especially because in some communities,
there is an emerging “boy crisis” where male students are feeling like second
class citizens in their schools and that perception is affecting their school
performance. Sound familiar? So, how do we really design, implement and
evaluate new mobile learning projects that enable girls to reach for the stars
in educational opportunities while not dashing the dreams and aspirations of
their brothers? I have a few
suggestions. Check out the PowerPoint from
today’s workshop. Spoiler alert – the
powerpoint includes brand new data findings from Speak Up 2014. Review, enjoy
and pass it on: http://www.tomorrow.org/UNESCOworkshop.html.
Tuesday is the first day of the two day Mobile Learning Symposium. The Symposium includes inspiring keynotes and
plenary sessions – and a myriad of small, TedTalk like sessions on all kinds of
topics related to girls, women and mobile learning. It is going to be a full day. Be part of the experience by following me on
Twitter (@JulieEvans_PT). I can’t wait
to share with you tomorrow my new learnings from this event in our Memo #2 from
Mobile Learning Week 2015!
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